And when I say too fast, I mean the game is completely unplayable.
And the last time I checked a MAME build (about a year ago), HF was still running too fast. Hyper Fighting basically ran FASTER on MAME, than Turbo 3 ever ran in the arcades in Super Turbo. However the MAME version showed the serious problem with the game being unthrottled without wait states. The Callus emualator (written by Sardu) ran Hyper Fighting at perfect speed. Hyper Fighting (the original arcade version) was running completely unthrottled. For those who do not remember, Street Fighter 2 and Champion Edition were run at a fixed frequency. It had something to do with wait states that were never emulated properly. The issue with Super Turbo running too fast goes back to the MAME emulator core. Turbo 1 was slightly slower than Hyper Fighting and Turbo 2 was the same speed as Hyper fighting. I believe the American version had Turbo 0 also, but ONLY accessible in the service menu of the game, and not selectable as an actual in game option.
#Super street fighter 2 turbo arcade machine install
Yet turbo 2 here as everyone sees is significantly faster than the arcade Hyper Fighting machine.ĭownload Callus and find the HF rom (it will be a much older romset version than what is currently used in MAME) and install it, then you'll see how Hyper Fighting AND "Turbo 2" was supposed to run. The manual specifically stated that Turbo 2 = hyper fighting speed. Turbo 2 was equal to Hyper Fighting speed and Turbo 3 was the fastest.īefore you guys try to argue with this, I had the actual manual for Super Turbo. Turbo 0 was identical to the original Street Fighter 2. Turbo 2 is not supposed to be this fast.Īnd before you guys start talking about the Japanese version, the japanese version had 4 turbo settings. The turbo 2 setting used on this version is as fast as the Turbo 3 USA setting originally was. I remember my last tournament was played on Turbo 3 (US version), as it was preset for turbo 3.